No Reality Now is a show which questions everything—life, death and the nature of reality itself—as it brings the real and virtual worlds face to face. The result of a four-year project led by choreographer Vincent Dupont and virtual reality (VR) expert Charles Ayats, No Reality Now uses unique, groundbreaking technology developed specifically for the show that allows the audience to experience parallel realities.
For the first time, thanks to portable VR goggles, each spectator can alternate between watching the live dance performance and an augmented version whenever they choose. Without the googles, audience members will see the stage and the dancers in real life. But when they look through the googles, they will enter a virtual world of infinite possibilities where space expands and the dancers are transformed into avatars or take on fantastical forms, such as turning into a silver sphere.
"We wanted the spectators to be able to navigate freely between live and VR," Ayats explains. However, regular VR headset were seen as too cumbersome, so the show's creators took inspiration from old-fashioned opera glasses, which allowed spectators to "'zoom in" whenever they chose. For Dupont, this was particularly appropriate as it brought together "a historic part of theatre with something completely new".
"We wanted the spectators to be able to navigate freely between live and VR," Ayats explains. However, regular VR headset were seen as too cumbersome, so the show's creators took inspiration from old-fashioned opera glasses, which allowed spectators to "'zoom in" whenever they chose. For Dupont, this was particularly appropriate as it brought together "a historic part of theatre with something completely new".
Another major technological challenge, notes Ayats, was the live utilisation of motion capture technology. "We really wanted to do it, but it wasn't stable enough for two 40-minute shows a day," he says. In the end they resorted to what Dupont calls, with a twinkle, "a sort of subterfuge". Instead of fitting the performers with motion-capture sensors and screening the VR footage live, the augmented version is pre-recorded and the dancers must duplicate the recording exactly.
While acknowledging that this is a constraint for the dancers, Dupont emphasises that VR is a tool which reflects the body with remarkable precision. "When I watched their avatars, I found that I could recognise each dancer and their interpretation of the movement." And Ayats, who admits spending more time "sitting at a screen" than in the theatre, adds: "In our industrialised society, we sometimes forget about the body and dance is 100% the body. So combining VR with dance seemed a valid way to question new forms."
The technology developed for No Reality Now, including the headsets and their programming, is being made available to other artists and a number of applications have been received for new projects. "So it can be shared. That's important," says Dupont, pointing out that artists are keen to incorporate new tools in their work as soon as they are reliable enough to be used on stage.
No Reality Now takes place in a plain white setting of padded walls. It opens with a levitating corpse that comes to life— Death (the Reaper) and a Shaman complete the cast of three.
Its key theme is the crossing of thresholds, the passages between real and virtual worlds, life and death, or the auditorium and the stage. It is based on Dupont's 2010 work Souffles, which, he says, "deals with death, with the idea of a passage from one thing to another, and this new tool with the headsets also deals with passing from one state to another, to see things in a new way".
If such profound topics seem a surprising choice for VR, often associated with entertainment such as video games, Ayats says they soon found that "this aspect of questioning the usual way of looking at death, at the afterlife, brought up more ideas than other themes we looked at".
For Dupont, it was also crucial that the live component was strong enough to compete with the attraction of VR "so the audience wouldn't stay glued to their headsets all the time". Still, spectators should ensure they're watching the VR version at the end, when Dupont says something "extraordinary" happens. No spoilers here, but "for each spectator to live it is a fascinating experience, a new experience".
Jockey Club InnoArts Series: No reality now
Date: 14-19 Mar 2025
Venue: Studio Theatre, Hong Kong Cultural Centre